Parking Lot Split runs your group's golf side games (Banker, Nassau, Skins, Wolf and more), tracks the money hole by hole and gives you the settle-up ledger before you leave the parking lot.
Quick start
- Pick the course on Setup (search, or tap a saved course).
- Add players and pick each player's tee in their row.
- Enter each player's handicap (see below).
- Tap Start / Resume ▶ to start the round.
- On each hole, enter gross scores and any doubles/triples.
- At the end, open 🏆 Round summary from the ☰ menu for the scorecard and who owes who.
Entering a handicap
- Type the player's handicap as a whole number, e.g. 12.
- For a plus handicap, use "+", e.g. +1 (or tap +/-).
- It's used exactly as entered — the app makes no slope or rating adjustment.
How to figure the number
Use your course handicap for the tees you're playing on that course. The easiest way: in the GHIN app, open the course handicap calculator, choose this course and your tee, and enter the number it shows.
Game rules
- Hole 1: banker is picked at random.
- Holes 2–15: low gross on the previous hole banks; longest putt made breaks a tie. Fixed $5 bet on holes 1–15.
- Holes 16–18: the player down the most money banks (re-decided each hole) and sets the bet.
- Ties push.
- Par 4s & 5s: a player can double off the tee; the banker can double back.
- Par 3s: a player can triple while the ball is in the air; the banker can triple back.
- Strokes = the difference between handicaps. No strokes on par 3s — those carry to the next-hardest non-par-3 hole.
Other games
Pick the game on Setup → Game. Banker is the default. All other games use net scores: strokes come off the low man (difference in handicaps), given by stroke index including par 3s. To match Banker, tick No strokes on par 3s in the Game card — then a stroke that would land on a par 3 carries to the next-hardest non-par-3 hole. (Banker always skips par 3s.)
- Nassau (2 players, or 4 as 1+2 vs 3+4 best ball): front 9, back 9 and overall 18 are three separate match-play bets. Win more holes = win that bet. Optional auto press: when a side goes 2 down in a nine, a new bet starts on the next hole and runs to the end of that nine (it can press again).
- Skins (2–6): lowest net score alone wins the skin, worth the skin value from each other player. Ties carry the skin to the next hole. Skins still tied after 18 push.
- Wolf (4): the wolf rotates in player order. After tee shots the wolf picks a partner, or goes Lone Wolf. Best net ball. 2-on-2: each winner gets 1 point, each loser pays 1. Lone Wolf is double: the wolf wins or pays 2 points to each of the other 3. Ties push. On 17 and 18 the player in last place is the wolf.
- Hammer (2, or 4 as 1+2 vs 3+4): match play each hole for the base value. Either side can hammer to double it. The other side accepts (tap 🔨) or concedes the hole at the current value. Ties push.
- Vegas (4, 1+2 vs 3+4): put the team's two net scores together, low first (4 and 5 = 45). If a team makes a (gross) birdie, the other team's number flips, high first (54). If both teams birdie, there's no flip. Pay the difference × the point value.
- Snake (2–6): enter putts (or tick 3-putt). The last player to 3-putt holds the snake and pays each other player the snake amount at the end.
- Six-Six-Six (4): partners change every 6 holes: 1+2 v 3+4, then 1+3 v 2+4, then 1+4 v 2+3. Best net ball, with the bet paid per hole or per 6-hole match.